Playable Web prototype · November 2026

Ashline

A road-based 3D action game about a convoy and survival. Lead a squad on foot or in a vehicle, choose a route and equipment, and use obstacles and street objects against the infected.

Play in browser ↗Controls ↓Source: private GitHub repository komaroffsergei/ashline
Road combat with the squad, obstacles and a continuous enemy stream.

01 / GAME LOOP

The road keeps pressure on

Automatic fire leaves movement, acceleration, formation, lane choice and ability timing to the player. Vehicles are picked up by contact. Break obstacles at an armour cost; falling structures and fuel are dangerous to both sides.

The workshop contains 12 vehicles, ten crew stages, 21 ranged weapons and 14 melee weapons. Nine cities are grouped into three road themes. The unlocked sandbox is stored separately from the campaign.

Actual build screenshots

02 / IMPLEMENTATION

Godot · GDScript · Blender

  • Fixed-step combat simulation separated from rendering and animation.
  • MultiMesh and vertex animation for crowds, distant LODs and bounded body/effect pools.
  • Adaptive 3D resolution with native-resolution UI; WebP launcher, mipmapped textures and gzip game resources.
  • Versioned Web releases on Nginx with HTTPS and atomic rollback.

This is a prototype, not a finished commercial release. Character art and animation refinement is ongoing. The new static Roadward model is not presented as an animated in-game character. Performance depends on the device and browser.

How to play

WASD / joystick: movement; Shift + W: boost; Q: ability; P / Escape: pause.

Open the game, keep the Sandbox profile, choose a vehicle and equipment, then a city and start the run. A landscape screen and fullscreen work best on phones.

Progress is saved locally in the browser. Clearing site data removes it; there are no online accounts, payments or monetization.